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Entries in technological change (5)

Tuesday
Sep112012

A New Breed of Artists

The digital revolution came seemingly overnight. It crept into our living rooms, bedrooms, and court rooms. The moment that Metallica sued Napster, the point-of-no-return hit. We’re on a crash course with a digital destiny, and there are many artists who are adapting beautifully.

Take Louis C.K. for example. He revolutionized the standup comedy business with his tech savvy tour. He still made millions, and he got lower ticket prices for his fans. All he had to do was a little bit of extra work by calling each of the venues and setting up contracts with them individually. Not too much to ask for $4.5 million.

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Friday
May062011

The New Music Industry is Not Coming

We can all stop waiting for the “new music industry” to arrive. The new music industry is not coming, it is here already. The only thing that will change is change. New models reshaping the way music is marketed and distributed will continue to change the landscape, and there will be many. Right now we have an emergence of abundance within the music industry. There are countless new artists emerging and the same goes for the ways of consuming those artists. This will not change; the emergence will continue to evolve as humans will continue to evolve. With that being said, there will be a shaping and weeding out process. The shaping and weeding out process will define which artists and which models work best for you individually, the consumer. The process of definition for the music consumer will cross all boundaries including race, gender, and age. I would like to include money, but I can’t help but to imagine the rich kid who only wants to see their favorite artist live, so they pay for live shows whenever they decide to.

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Wednesday
Apr062011

Chaos We Can Stand: Attitudes Toward Technology and Their Impact on the New Digital Ecology

I. Where Salvation Lies

Upon discovering that I had relatively poor vision in the seventh grade—difficulties seeing the whiteboard and anything from afar—it was understood that I would need to get glasses. Not just any glasses though, the specific style that I wanted were those worn by the front man of the rock group Linkin Park, Chester Bennington; they were thick-framed, black glasses, and in my mind, they looked amazing—on him. As it would turn out, the glasses looked less than stellar on me and I got a completely different pair.

Back then, I was an adamant fan of Linkin Park. In desiring to align characteristics of their identity with my own, the thought of looking like Bennington and wearing his glasses seemed like a logical expression of self.

I knew all the lyrics, saw every music video, and owned all of the albums.

Members of Linkin Park were not aware of my existence—camped out on a farm in the backwoods of North Dakota—but I felt a compelling bond towards them and their music. Social scientists characterize this kind of one-sided relationship as “parasocial” in nature. I knew everything about Linkin Park, but they were not privy in the slightest way to the particulars of my life. Much of my relationship with the group slanted more towards the illusion of interaction than of actual social interaction. Mass media outlets served as intermediaries between us.

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Wednesday
Dec082010

What’s The Best Music Business Model? You Might Be Playing It Every Day

Have you bought a video game recently? Have you ever made an in-game purchase? Do you consider pre-roll, banner or in-game advertising acceptable? Do you think buying video games online or on a mobile device is normal? Has the video game industry turned social networking into a revenue generator through multiplayer gaming?

Every day, I’m meeting people who could answer “yes” to all these questions - which raised a very important question in my own mind: if we replace the word “game” with “music,” why aren’t these answers still “yes?”

The music industry has a lot to learn from the video game industry. We’ve finally gotten past the “save the CD” era, but the music industry is still lagging when it comes to proactively developing new business models. Just as the video game industry has continually adapted and reinvented itself in the last few decades – arcades to consoles to mobile to online to apps to ad-supported and so on – the music industry must learn to quickly spot new consumer trends and behaviors, and then adapt the technology and business models to turn those trends into new revenue streams.

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Monday
Sep272010

The Stream that Snuck up on You

Have you noticed that you’re streaming more audio and video? That your purchase of CDs and DVDs has dramatically decreased? That your DVD cabinet and CD racks have a layer of dust on them (literally, or otherwise)? That your digital CD/DVD cabinet (i.e. iTunes) is being opened less frequently? (Apple knows this, by the way, it’s why the new AppleTV has no hard-drive; it’s all streaming…really think they’re not going to do the same for music?)

We’ve started up the Kurzweil Curve with respect to streaming, and it’s only going to accelerate from here.

The interesting thing is that, because the transition has been relatively gradual, you probably haven’t noticed that this radical behavioral and technological change has occurred. You haven’t noticed because it hasn’t hurt; in fact it’s felt good.

There are opportunities here. For content creators, the sooner you reconcile the fact most people aren’t likely going to want to own a digital copy of your music/movie/tv show/book (let alone a CD, etc.), the sooner you can devise profitable streaming models.

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